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Interesting Concept. 
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Hi, this game has a very interesting concept. But I don't know whether it's just me, but the game is just too difficult, maybe because of the unintuitive mechanics? I couldn't finish it because of that. I also didn't really understand the opening scene and the story.

On the plus side, the art is absolutely fantastic, and the music sets the mood well, The blind mechanic is interesting and could be taken further, but as of now I don't feel it adds much to the game. (All I do is wait a few seconds for the lights to come on, that's not engaging gameplay to me).

Thank you, you have really helped me) I'll be working at my skills. By the way I thought that my art was as crappy as possible.) And yes, darkness isn't useful at all, there is something I missed. :)

Nice concept. It lacks a bit a polish but it's a good start :)

Thanx :-)

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Hey! First of all, congrats for your submission! I really think the intermitting light is a good design idea for a plateformer. Moreover, you link it to the moles blindness, so it's pretty cool!

I would advise some fixes:
- Play the sound of jumping only once when grabbing walls.

- Put a speed limit to your character (when grabbing a wall especially).

- Don't use rectangular collision shape for your plateforms as they look more like triangles.

- Set your character x speed to 0 when respawning (I got a bug in Fallen Thoughts: I died when I was moving and so respawn with a velocity and constantly fallout outside the first plateform).
- Maybe you should write "Restart" on the button at the end?

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Thank you extremely much! I marked your words, so I'll keep working on my game development skills. Thank you for such precise advises, you noticed collisions that's cool, to tell you the truth these blocks were designed to be on the floor, only later I realized that I can do wall sliding or something, that's why they don't have polygon collisions - I forgot.( I'm so impressed by your comment, really appreciate this.)

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 Browser version is not the best choice. If u can, play downloaded.

This is because the Game Jam requires the game to run on Windows, Linux and Mac. The easiest choice is to you HTML5.

Yes, but it’s little bit laggy with HTML5 so I made Windows, Linux and Mac versions too. Anyway best experience can be achieved only by downloaded one. 🧙‍♀️

What a strange game. The controls kind of felt like they are bugged. You can propel yourself infinitely when you touch a wall. Having the lights go out is kind of annoying as I can't see anything. The levels are a bit confusing. I had a hard time knowing what is background and what is a platform. I fail to see the point of the lights going out. The opening scene did not make a lot of sense. The fox killed you, then you have to help it escape.

I give it 3/5 stars for the idea and the character sprite.

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You didn't get the idea, maybe it was my fault. It's not in it.) But thank you for your comment. Yes, u can go up infinitely, that effect was supposed to make you think that you are kinda digging. But yes, there was no animation of this thing.) When lights go out you should stay calm and don't move or move if you remember the way) I had a hard time knowing what is background and what is a platform. - I'll be working on it, I guess it was in the second scene. The fox killed you, then you have to help it escape. - it's not the idea, you can pass the thing of the escape and it'd be boldly revealed. Escape is not the point, not the main point. It's dog not fox, my pixel art is not the best one))).

Thank you for your reply it was marvelous to see what kind of aspects my game misses.

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Thank you for the feedback. I hope my comment helps you improve the game. Cheers!

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this game is so cool, good job

Thanx

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Has anyone found a special ending?

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I found it! =D

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Uh, you are the best)

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